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interact, they send messages t o one another, to request o r to provide information to one another Various primitives are supplied to encourage certain communication constructs and patterns, such as interleaving results among many processes, waiting for one of many to produce data of interest, and so on Using a system like CSP appreciably raises the level of abstraction from thinking about shared memory and informal state transitions to independent actors that communicate through well-defined interfaces The CSP idea has shown up in many subsequent systems In the 1 980s, actor languages evolved the ideas from CSP, mostly in the context of LISP and Scheme, for the purpose of supporting richer AI programming such as in the Act1 and Act2 systems (see Further Reading, Lieberman) It turns out that modeling agents in an AI system as independent processes that com municate through messages is not only a convenient way of implementing a system, but also leads to increased parallelism that is bounded only by the number of independent agents running at once and their communication dependencies Actors in such a system also sometimes are called "active objects" because they are usually ordinary objects but use CSP-like tech niques transparently for function calls The futures abstraction mentioned earlier is also typically used pervasively Over time, programming systems like Ada and Erlang (see Further Reading, Armstrong) have pushed the envelope of message passing, incrementally pushing more and more usage from academia into industry Many CSP-like concurrency facilities have been modeled mathematically This has subsequently led to the development of the pi-calculus, among oth ers, to formalize the notion of independently communicating agents This has taken the form of a calculus, which has had recent uses outside of the domain of computer science (see Further Reading, Sangiorgi, Walker) Windows and the NET Framework offer only limited support for fine grained message passing CLR AppDomains can be used for fine-grained isolation, pOSSibly using CLR Remoting to communicate between objects in separate domains But the programming model is not nearly as nice as the aforementioned systems in which message passing is first class Distributed programming systems such as Windows Communication Foundation (WCF) offer message passing support, but are more broadly used for coarse-grained parallel communication The Coordination and Concurrency.

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A special kind of loop is one that reduces a whole list of values to a single scalar value, usually by applying a binary operator over the entire list Computing the sum of a list of numbers is a fairly common programming

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task, as is computing the average, finding the minimum or maximum element in a list, and so forth, all of which fall into this category While these are just loops at their core (implementation-wise), we can take advantage of some special properties to represent them as so-called parallel reduction operations We' d normally have trouble parallelizing such loops because they typically have one big loop carried dependency:

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R2 is the same value as X. Thus, the outcome of a sequence of two XORs using the same value produces the original value. To see this feature of the XOR in ...

s t a t i c int Add ( i nt [ ] numbe r s ) { int s u m = 0 j f o r ( i nt i = 0 j i < numbe r s L e n gt h j i++ ) { s u m += i j } ret u r n s u m j

f 1

.

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This illustration reveals a problem: subsequent loop iterations depend on the writes made by all iterations prior to them The intrinsic properties of such operations often allow us to work around this issue The key is that many of the most popular kinds of reductions are associative and commu tative If these terms bring back nightmares from your high school math courses (as they do for me), here's a brief refresher: informally, an operator + is associative if ( a + b ) + c is equivalent to a + ( b + c ) , and commutative if a + b is equivalent to b + a Why does this matter We can use this to par tition the data, have multiple threads attack the same problem to achieve parallelism, and still yield the correct value at the end Taking this example, addition is both associative and commutative It doesn't matter in what order we add numbers together, so long as each number is accounted for We can, therefore, use the same techniques dis cussed earlier for partitioning the input and add up several thread local sums for each partition and, finally, add each partial sum at the end to yield the correct answer This turns our O(n) sum operation into O(n /p + p), which is not a theoretical change but one that will practically yield a lot of benefit (particularly for large p) In order to reuse our P a r a l l e l F o r API from earlier, we need one slight extension Each thread is going to store its own partial sum, so it needs to know its task index out of the bunch For illus tration purposes, we will imagine a P a r a l l e l F o r overload was available.

that supplied the task's index (from e to p 1) as the second argument to the body delegate, alongside the index itself

approximation to this probability to be 095450 As the number of spins increases, the approximation becomes better and better

s t a t i c int P a r a l l e lAdd ( i nt [ ] numbe r s , int p ) { II Compute p a rt i a l s u m s : i nt [ ] p a r t i a l S u m s = new i nt [ p ] ; P a r a l l e l F o r ( a , numbers Lengt h , ( i , id ) = > p a rt i a lSums [ id ] + = numbers [ i ] , p ) ; I I Compute f i n a l s u m : int s u m = a ; f o r ( i nt i = a ; i < p ; i++ ) { s u m += p a r t i a l S u m s [ i ] ;

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